Keyboard Support

Contact and Search

Keyman.com Homepage

Header bottom

Keyman.com

Other versions
Version 18.0Version 17.0 (current version)Version 16.0Version 15.0Version 14.0Version 13.0Version 12.0Version 11.0Version 10.0Version 9.0

On this page

You are viewing an incomplete pre-release version of this documentation. Click here to open the current version, 17.0.

Keyboard Tutorial


Step 1: Planning the Keyboard

Step 2: Writing the Header

Step 3: The Keyboard Header

Step 4: The Keyboard Body

Step 5: Rules with Context

Step 6: Stores, 'any', and 'index'

Step 7: Testing the Keyboard

Step 8: Deadkeys

Step 9: The Finished Keyboard

Overview

Welcome! In this tutorial, you will learn the basics of Keyman keyboards and create a simple French keyboard which can be used with any physical keyboard layout.

The keyboard will use a basic English layout, and add some deadkeys to define vowel diacritics and a few other characters.

While this tutorial is based on a physical keyboard such as used on a desktop or laptop computer, the principles of the keyboard language that you will learn are applicable to developing touch layouts as well.

This keyboard will use Unicode. Unicode is a character encoding standard that supports most of the world's scripts, and includes support for user-defined scripts. Unicode is the accepted standard for text encoding in modern applications and operating systems.

In Keyman Developer keyboard source files, Unicode characters are specified with U+xxxx, where xxxx is a four-digit hexadecimal number.

At the bottom of each page in the tutorial, will be a link to both the previous page and the next page. You can use these links to work your way through the tutorial. You may also find links to reference information, which you can select to learn more about a particular aspect of creating Keyman keyboards.

Let's begin

Let's get started! Move on to the next topic to begin the first step, planning the keyboard.