Keyboard Support

Contact and Search

Keyman.com Homepage

Header bottom

Keyman.com

Other versions
Version 17.0Version 16.0 (current version)Version 15.0Version 14.0Version 13.0Version 12.0Version 11.0Version 10.0Version 2.0Version 1.0 (home page)

On this page

Adding Keyboards

There are multiple ways to add and install keyboards into your KeymanWeb installation.

In the examples that follow, please note the use of variable kmw as shorthand for the tavultesoft.keymanweb object.

Directly linking a local copy

The most efficient way to utilize a keyboard is to obtain a local copy of it and place this copy in a static location on your website. Once this is done, it can be directly linked into KeymanWeb as follows.


kmw.addKeyboards({
    id:'us',                  // The keyboard's unique identification code.
    name:'English',           // The keyboard's user-readable name.
    language:{
      id:'eng',               // A three-letter code uniquely identifying the language.
                              // Please refer to the ISO-639 standard as necessary.
      name:'English (US)'          // The language's name.
    },
    filename:'./us-1.0.js'}); // A valid path to the compiled *.js file representing the keyboard.

Custom fonts may also be utilized via the language.font property. For example:

font:{family:'LaoWeb',source:['../font/saysettha_web.ttf','../font/saysettha_web.woff','../font/saysettha_web.eot']}

Using a loader script

When Keyman Developer compiles a keyboard, it produces not only a *.js file for the keyboard itself but also a keyboard stub loader, which generally uses the same filename suffixed with _load. The following HTML tag would work for the above example, but only if both *.js files are placed in the same directory as the code page utilizing them due to limitations imposed by the page-loading process.

<script src='./us-1.0_load.js'></script>

Requested from the CDN by language name

To obtain the default Keyman keyboard for a given language, call the following function.

kmw.addKeyboardsForLanguage('Dzongkha');

This example would find the default keyboard for the Dzongkha language. This method will fail if the name doesn't perfectly match any language found in the CDN's repository.

Alternatively, languages may be looked up via their ISO 639 language code as follows:

kmw.addKeyboards('@heb')

The @ prefix indicates the use of the ISO 639 language code, which in this case corresponds with Hebrew.

Requested from the CDN by keyboard name

To obtain a specific keyboard by name or by keyboard name and language code as a pair, see the following:

kmw.addKeyboards('french','european2@swe','european2@nor')

This will install three keyboards - one for French (named, quite simply, "French") and two copies of the EuroLatin2 keyboard - one for Swedish and one for Norwegian.