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setActiveKeyboard

Summary

Change the currently active keyboard.

Syntax

keyman.setActiveKeyboard(keyboardName, languageCode);

Parameters

keyboardName
Type: string
The ID (internal name) of the keyboard to be set as active.
languageCode
Type: string optional
The BCP 47 code for the keyboard's language.

Return Value

undefined

Description

Use the internalName and languageCode keyboard variables. If languageCode is defaulted, setActiveKeyboard will select the language code for the first matching keyboard stub.