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deadkeyMatch (KDM) (Deprecated)


Summary

(Deprecated)Deadkey matching: Seeks to match the deadkey state dk at the relative caret position n.

Syntax

keyman.interface.deadkeyMatch(n, Pelem, dk);

or

KeymanWeb.KDM(n, Pelem, dk); // Shorthand

Parameters

n
Type: number
The position to match, relative to the caret's present position.
Pelem
Type: Element
The HTML element receiving input.
dk
Type: number
The deadkey id.

Return Value

boolean
true if the specified deadkey exists at the specified input location, otherwise false.

Description

Deadkeys are useful for tracking hidden state information used to modify future keystrokes. For example, rather than using

"`" + "a" = "à"

to combine two visible characters, certain applications may desire to keep the "`" character hidden with a rule such as

+ '`' > dk(backquote)

...

dk(backquote) + "a" > "à"

The Developer compiler then generates a unique id for the deadkey state - say, 0, and in order to detect the deadkey associated with the '`' character, compiles the dk(backquote) check to

keyman.interface.deadkeyMatch(0, Pelem, 0)

which detects the existing deadkey (the second zero above) at the caret's present position (the first zero above).

For versions 10.0 and later, please consider use of fullContextMatch() instead.

See also