if()
Summary
The if()
statement allows a rule to be applied conditionally on the basis of the content of a variable store.
Syntax
if(storeName comparison store2) ... > ...
if(storeName comparison constant) ... > ...
Parameters
storeName
- The variable store to test.
comparison
- Either
=
or!=
, for equal and not equal, respectively.
Description
The if()
statement allows any rule to be applied conditionally, depending on the content of store storeName
, which can be defined either
during keyboard configuration or dynamically by using a set()
statement. The content of storeName
is tested to see whether it matches
(or does not match) a string or the content of another store, and the following rule used or ignored accordingly.
A variable store (used in an if()
, set()
, save()
or reset()
statement) should not also be used to match context or key, or output in a rule.
(Note: this advice has changed from previous versions of Keyman. The compiler will warn on this misuse.)
Example
if(opt1 = '1') + any(letterGroup1) > index(outputGroup1,2)
The rule to output a character from the outputGroup1
store according to a keystroke matching a character in store letterGroup1
will
only be applied if the content of store opt1
is exactly equal to the string '1'.
Where two or more separate options are held in stores, the different options can be tested together (logical "AND"):
if(opt1 = '1') if(opt2 = '1') + any(letterGroup1) > index(outputGroup1,3)
or separately (logical "OR"):
if(opt1 = '1') + any(letterGroup1) > index(outputGroup1,2)
if(opt2 = '1') + any(letterGroup1) > index(outputGroup1,2)
Platforms
The if()
statement can be used in keyboards on the following platforms.
Windows | macOS | Desktop web | Mobile web | iOS | Android |
---|---|---|---|---|---|
✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
Version history
The if()
statement was introduced in Keyman 8.0.
Keyman 9.0: Added support for variable system stores.