Keyboard Support

Contact and Search

Keyman.com Homepage

Header bottom

Keyman.com

Other versions
Version 17.0 (home page)Version 16.0 (home page, current version)Version 15.0 (home page)Version 14.0 (home page)Version 13.0 (home page)Version 12.0 (home page)Version 11.0 (home page)Version 10.0 (home page)Version 9.0 (home page)Version 8.0Version 7.0 (home page)Version 6.0 (home page)Version 5.0 (home page)Version 4.0 (home page)

Index

On this page

Step 5: Rules with Context

Rules with Context

Very often we want a keyboard to produce different output based on more than just the last keystroke. For example, in the Quick French keyboard, we want the key "e" to produce one of "è", "é", "ë", "ê", or just "e", depending on what was typed immediately before it. To do this we must make our rules look at the context.

The context is the output from previous rules; that is, the characters that are displayed on the screen. We can make a rule work with only certain context by putting this before the plus sign in the rule:

"^" + "e" > "ê"
  

With this rule, whenever an 'e' is typed, if it was preceded by a caret (^), the output will be 'ê'. It is important to remember that the context consists of output from previous rules, not the previous keystrokes. To emphasize this point, consider the four rules below:

+ "a" > "b"
+ "b" > "c"
"b" + "c" > "d"
"c" + "d" > "e"
  

With these rules, typing "bc" would produce the output "cc", and not "d", as you might expect. This is because the key "b" is converted by the second rule into the output "c", while the third rule expects a context of "b", and not "c"; we would have to type "ac" to get "d".

However, if a key has no matching rule, the output will be the same as the key: so the output "e" will be produced for the inputs "cd" and "bd".

Continuing the Quick French keyboard

Now we know how to create context-dependent rules, we can continue making the Quick French keyboard. Let's start with the rules for acute-accented characters, using the ANSI codes from the table we prepared earlier:

c lowercase characters with acute accent
"'" + "a" > U+00E1
"'" + "e" > U+00E9
"'" + "i" > U+00ED
"'" + "o" > U+00F3
"'" + "u" > U+00FA
"'" + "y" > U+00FD

c uppercase characters with acute accent
"'" + "A" > U+00C1
"'" + "E" > U+00C9
"'" + "I" > U+00CD
"'" + "O" > U+00D3
"'" + "U" > U+00DA
"'" + "Y" > U+00DD
  

We can also create similar rules for the other thirty-odd accented characters.

As you can see, even for a simple keyboard like this we quickly end up with a large number of rules, which makes for clumsiness. We can make things simpler using stores, and the any and index statements.

Step 6: Stores, 'any', and 'index'